@startuml
sprite $star_and_crescent [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000269BCDCCA740000000000000000000
00000000000000039EFFFFFFFFFFFFB50000000000000000
00000000000003BFFFFFFFFFFFFFFFFF1000000000000000
000000000001AFFFFFFFFFFFFFFFFFFC0000000000000000
00000000004EFFFFFFFFFFFFE95200000000000000000000
0000000006FFFFFFFFFFFFB4000000000000000000000000
000000007FFFFFFFFFFFC300000000000000000000000000
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0000004FFFFFFFFFFF500000000000000000000000000000
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00000AFFFFFFFFFF50000000000000000000000000000000
00003FFFFFFFFFF9000000000000000003F4000000000000
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0003FFFFFFFFFF5000000000000000003FFF500000000000
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002FFFFFFFFFF100000000000000000BFFFFFC0000000000
006FFFFFFFFFD00000000000001368AFFFFFFFB864100000
009FFFFFFFFFA00000000001CFFFFFFFFFFFFFFFFFFFC200
00BFFFFFFFFF700000000001EFFFFFFFFFFFFFFFFFFFF200
00CFFFFFFFFF6000000000002EFFFFFFFFFFFFFFFFFF4000
00DFFFFFFFFF50000000000002EFFFFFFFFFFFFFFFF30000
00CFFFFFFFFF500000000000002EFFFFFFFFFFFFFF300000
00CFFFFFFFFF6000000000000002EFFFFFFFFFFFE3000000
00AFFFFFFFFF80000000000000006FFFFFFFFFFF80000000
007FFFFFFFFFB0000000000000008FFFFFFFFFFFA0000000
004FFFFFFFFFF000000000000000BFFFFFFFFFFFD0000000
000FFFFFFFFFF400000000000000EFFFFFFFFFFFF0000000
000BFFFFFFFFFA00000000000001FFFFFF9EFFFFF2000000
0006FFFFFFFFFF20000000000003FFFF91007EFFF5000000
0000EFFFFFFFFFA0000000000006FF910000018FF8000000
00007FFFFFFFFFF400000000000182000000000172000000
00000EFFFFFFFFFE10000000000000000000000000000000
000005FFFFFFFFFFB0000000000000000000000000000000
000000AFFFFFFFFFFB000000000000000000000000000000
0000000DFFFFFFFFFFC10000000000000000000000000000
00000001EFFFFFFFFFFE4000000000000000000000000000
000000002DFFFFFFFFFFFB30000000000000000000000000
0000000001CFFFFFFFFFFFFB610000000000000000000000
000000000008FFFFFFFFFFFFFFDA87740000000000000000
0000000000002BFFFFFFFFFFFFFFFFFF1000000000000000
000000000000003BFFFFFFFFFFFFFFFC0000000000000000
000000000000000016AEFFFFFFFFC8300000000000000000
000000000000000000001345542000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_STAR_AND_CRESCENT(_alias) ENTITY(rectangle,black,star_and_crescent,_alias,FA5 STAR_AND_CRESCENT)
!define FA5_STAR_AND_CRESCENT(_alias, _label) ENTITY(rectangle,black,star_and_crescent,_label, _alias,FA5 STAR_AND_CRESCENT)
!define FA5_STAR_AND_CRESCENT(_alias, _label, _shape) ENTITY(_shape,black,star_and_crescent,_label, _alias,FA5 STAR_AND_CRESCENT)
!define FA5_STAR_AND_CRESCENT(_alias, _label, _shape, _color) ENTITY(_shape,_color,star_and_crescent,_label, _alias,FA5 STAR_AND_CRESCENT)
skinparam folderBackgroundColor<<FA5 STAR_AND_CRESCENT>> White
@enduml